Method or activity in detail

Association Roudel
Mailing List
Name of the method
Short description
This game is avalaible as a dice or a card game. Several groups play following the rules they have been given from the Youth leaders. They don’t know they have different rules at the beginning but after each rounds and after groups changing, they will experience the new rules. At the end, the participants are invited to speak about this experience and to make a comparison with the society we are living in.
Target audiences
13-16 years, 16-18 years
Minimum number of participants
Maximum number of participants
Intercultural learning

The aim of the method is to simulate cross-cultural meetings/encounters and experience a cross-cultural situation, to analyse our own behaviour, to make sure that the participants can express themselves about these cross-cultural situations, to understand

Global Reference - Choose SDG's
10 Reduced inequalities, 16 Peace, justice and strong institutions

The main facilitator starts by introducing Baranga as a simple card/dice game. The different stages of the game are explained, as well as the materials on each table.

The facilitator then asks if anyone has played Baranga before and invites those participants to be observers. The other facilitators should ensure that the silence is respected, and observe the reactions of the participants, which will be very important for the debriefing at the end of the workshop.

Participants are then asked to sit in small groups around each table, and then to start playing according to the rules they read out. Participants learn, explain, and implement the rules. If there have any questions, the facilitators should answer them discreetly at each table, and according to the rules they have.
Once each table has read the rules and started to play, the tournament really begins.

The facilitator announces the rule of silence. From this point on, no one is allowed to speak or use any written language. The sheets with the rules are removed from the tables.

After each round, the loser of each table must move to the table below his or her own (the tables are numbered) and the winner moves up one table. This process takes 4-5 rounds and should last a total of 20 minutes.

After the game, the group gathers and starts the debriefing session.”



Start the discussion with what happened during the game, and in particular with the participants’ reactions. Facilitators should ask different questions to the participants and encourage them to intervene as much as possible, keeping in m


Feedbacks Methods

(what was the important part of the activity for me, a word to describe…, thumbs, two colours in a moving disc, smileys, writing down, Top and flop…)

Adaption for other target audiences

To play with the youngest or with participants with special needs, you can place a facilitator at each table to ensure that everything runs smoothly.

You can adapt the questions to the audience (difficulty of formulation and philosophical depth…), write them down, make sure that everyone understands by rephrasing or using several formulations and illustrations, a digital version with an adapted font (dyslexic, possibility of answering in writing)…

Additional document
Additional remarks